Evaluating Java for Game Development
by Jacob Marner
Number of pages: 314
This is a report of a graduate project. The purpose of this project was to examine whether the use of Java for games is advantageous compared to the current languages of choice, C and C++. This is not an easy question to answer, and as you will see in the report, the answer will depend on several project specific issues. The main target group of the report is professional game programmers with little or no knowledge of Java, who wonder whether Java would be beneficial in future projects. The report generally assumes that the reader is skeptical about Java. The focus of the report is on games intended for retail; not on Java applets.
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by Dennis J. Bouvier - Sun Microsystems, Inc.
The Java 3D API is a hierarchy of Java classes for a sophisticated three-dimensional graphics and sound rendering system. This tutorial introduces the main concepts of the Java 3D API, including many code samples, examples, and diagrams.
- Sun Microsystems, Inc.
This document introduces the Java Advanced Imaging API and how to program in it. It is intended for serious programmers who want to use Java Advanced Imaging for real projects, and have a background in Java and some experience with imaging.
by Daniel L. Schuster - Western State College
Enter the ACM Java libary. This library made it possible to teach simple graphics and arcade game programming to students with no prior programming experience. But the students are still learning real coding and real Java.
by Garry Morse
This tutorial starts with basic issues in the Java language with regard to applets, particularly for beginners or knowledgeable programmers who wish to make online Java presentations or games. The tutorial applets are available for downloading.