Logo

Game Programming by Penn Wu

Small book cover: Game Programming

Game Programming
by

Publisher: Global Text Project
Number of pages: 312

Description:
These lecture notes are designed to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game. These principles include gathering input from users, processing game data, and rendering game objects to the screen.

Download or read it online for free here:
Download link
(2.2MB, PDF)

Similar books

Book cover: Making Games with Python and PygameMaking Games with Python and Pygame
by
This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.
(8983 views)
Book cover: Artificial Intelligence and GamesArtificial Intelligence and Games
by - Springer
The book is the first comprehensive textbook on the application and use of artificial intelligence in games. It will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.
(1589 views)
Book cover: Creating a Simple 3D Game with XNACreating a Simple 3D Game with XNA
- Wikibooks
This tutorial is designed to provide a guide to using XNA to help create games in as simple and a visual way as possible. Examples of all of the basic elements to get started on a simple game are included, including controls, sound, and gameplay.
(9379 views)
Book cover: A Practical Introduction to 3D Game DevelopmentA Practical Introduction to 3D Game Development
by - Bookboon
This book introduces the reader to the programming skills necessary to develop 2D and 3D computer games. The book lists a number of common game mechanics, and illustrates how these mechanics can be bound to each other to give the required behavior.
(7475 views)